Game on – A Decatur company’s world

Posted by March 27, 2014
Employees at CCP Games in Decatur, Ga. Photo provided by CCP Games.

Employees at CCP Games in Decatur, Ga. Photo provided by CCP Games.

By: Carey O’Neil


There’s a small army in Decatur working to create a world of darkness.

The 100-person team is meticulous. They want their world to be perfect before they start drawing people in.

The pressure is high. They have decades of fan expectations to live up to.

Video game company CCP acquired Stone Mountain-based White Wolf Publishing in 2006 specifically for their World of Darkness property — a universe filled with modern-day vampires, werewolves and mages. White Wolf became part of CCP North America and is now housed in downtown Decatur, Ga., where programmers and designers are creating a massively multiplayer online game based on this world.

“We have 20 years of lore to draw from and that’s a huge advantage,” said Ned Coker, spokesman for CCP. “If there’s another company making a game, they have to start from scratch.”

Those who haven’t heard of White Wolf likely know some of the vampire mythology its books originated. The idea of vampires uniting into competing clans, for example, comes from the “Vampire: The Masquerade” series of tabletop roleplaying game books.

Theron Thackery, office manager at CCP North America, is confident that if you have a vampire question, they have an answer.

“How does a vampire go to the bathroom?” Thackery asked. “Well, there’s a book that says that somewhere.”

Monsters worlds are a bit of a departure from the norm for CCP. The Iceland-based company rose to fame with the release of “EVE Online,” a massively multiplayer online game where players take the role of spaceship captains. That game has about 500,000 monthly subscribers paying $15 a month to play.

CCP recently announced a new game, “EVE: Valkyrie,” where players pilot their own dogfighter spaceships — think Star Wars’ X-Wings — by using a virtual reality headset. This home VR technology has been under development for PC gamers for a while, and Sony recently revealed they will release a VR headset of their own for the PlayStation 4. “EVE: Valkyrie” will be released alongside both.

“We’re really charting new territory. We’re one of the few companies to invest heavily,” Thackery said of the emerging technology. “It could have potential to be a game changer.”

Thackery said this type of development requires top talent, and CCP is regularly trying to attract programmers to join its Decatur team.

“It’s a super competitive industry. There’s a lot of turnover,” he said. “We have pretty decent retention for the industry, though.”

Several office and company perks likely contribute to that retention rate. The three floors of custom-built office space feature a gym, spacious offices and a massive kitchen where two full-time chefs cook daily breakfast and lunch.

Thackery said their downtown Decatur location is also a bonus. Proximity to bars and restaurants encourage employees to hang out together after work.

It’s unusual for a tech company like CCP to be base in Atlanta. Thackery said the region can sometimes help with recruiting and sometimes hurt.

“There are a lot of stereotypes about the South,” Thackery said. “People expect rebel flags on porches.”

Those who get past the stereotypes see a lot of benefits, he said. Atlanta has a lower cost of living compared to traditional technology cities such as San Francisco, and programmers looking to buy a house and start a family find that attractive.

“Though it’s not a huge game Mecca, it’s growing,” Thackery said. “You get a lot of bang for your buck in this city.”


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  • George Chidi

    World of Darkness is probably the most valuable gaming intellectual property for an online roleplaying game around, aside from D&D. And they’ve more or less been sitting on it, fallow, for EIGHT YEARS.

    Get off the stick, gentlemen.

    • Salek

      8 years? Not really, the merging with CCP on December 2006, forced them to announce they will make a World of Darkness MMO and like any other game, they had to make preparatives before they can start with the project.
      Pre-production started in 2009, one year later, they had a demo, which was used to test the features they want for the game, then they started from scratch.

      On January, 2014, Chris McDonough said on Facebook, “the game is looking great at the moment and we continue to do internal testing whether we show anything or not” at the EVE Fanfest 2014.

      • George Chidi

        OK. Five years. Why doesn’t that seem better? It doesn’t take Blizzard or EA or NCSoft five years to develop a game.

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